# Whether to make sure ViaVersion's UserConnection object is already available in the PlayerJoinEvent.
# You may disable this for faster startup/join time if you are 100% sure no plugin requires this.
register-userconnections-on-join:true
# Should we enable our hologram patch?
# If they're in the wrong place enable this
hologram-patch:false
# This is the offset, should work as default when enabled.
hologram-y:-0.96
# Should we disable piston animation for 1.11/1.11.1 clients?
# In some cases when firing lots of pistons it crashes them.
piston-animation-patch:false
# Should we fix nbt for 1.12 and above clients in chat messages (causes invalid item)
# Should we fix nbt for 1.12 and above clients in chat messages (causes invalid item)
chat-nbt-fix:true
chat-nbt-fix:true
# Should we use prefix for team colour on 1.13 and above clients
checkforupdates:true
team-colour-fix:true
# Fix 1.9+ clients not rendering the far away chunks and improve chunk rendering when moving fast (Increases network usage and decreases client fps slightly)
chunk-border-fix:false
# 1.13 introduced new auto complete which can trigger "Kicked for spamming" for servers older than 1.13, the following option will disable it completely.
# 1.13 introduced new auto complete which can trigger "Kicked for spamming" for servers older than 1.13, the following option will disable it completely.
disable-1_13-auto-complete:false
disable-1_13-auto-complete:false
# The following option will delay the tab complete request in x ticks if greater than 0, if other tab-complete is received, the previous is cancelled
# Fixes walk animation not shown when health is set to Float.NaN
1_13-tab-complete-delay:0
fix-1_14-health-nan:true
# For 1.13 clients the smallest (1 layer) snow doesn't have collision, this will send these as 2 snowlayers for 1.13+ clients to prevent them bugging through them
fix-low-snow-collision:false
# Infested blocks are instantly breakable for 1.13+ clients, resulting in them being unable to break them on sub 1.13 servers. This remaps them to their normal stone variants
# Infested blocks are instantly breakable for 1.13+ clients, resulting in them being unable to break them on sub 1.13 servers. This remaps them to their normal stone variants
fix-infested-block-breaking:true
fix-infested-block-breaking:true
# In 1.14 the client page limit has been upped to 100 (from 50). Some anti-exploit plugins ban when clients go higher than 50. This option cuts edited books to 50 pages.
# For 1.13 clients the smallest (1 layer) snow doesn't have collision, this will send these as 2 snowlayers for 1.13+ clients to prevent them bugging through them
truncate-1_14-books:false
fix-low-snow-collision:false
# Fixes 1.14+ clients on sub 1.14 servers having a light value of 0 for non-full blocks.
# Fixes 1.14+ clients on sub 1.14 servers having a light value of 0 for non-full blocks.
fix-non-full-blocklight:true
fix-non-full-blocklight:true
# Fixes walk animation not shown when health is set to Float.NaN
fix-1_14-health-nan:true
# Should 1.15+ clients respawn instantly / without showing a death screen?
use-1_15-instant-respawn:false
#
# Enable serverside block-connections for 1.13+ clients - all the options in this section are built around this option
serverside-blockconnections:true
# When activated, only the most important blocks are stored in the blockstorage. (fences, glass panes etc. won't connect to solid blocks)
reduce-blockstorage-memory:false
# When activated with serverside-blockconnections, flower parts with blocks above will be sent as stems
# When activated with serverside-blockconnections, flower parts with blocks above will be sent as stems
# Useful for lobbyservers where users can't build and those stems are used decoratively
# Useful for lobbyservers where users can't build and those stems are used decoratively
flowerstem-when-block-above:false
flowerstem-when-block-above:false
# Vines that are not connected to blocks will be mapped to air, else 1.13+ would still be able to climb up on them.
# Force the string -> json transform
vine-climb-fix:false
force-json-transform:false
#
# Force 1.17+ client to accept the server resource pack; they will automatically disconnect if they decline.
forced-use-1_17-resource-pack:false
# Should we enable our hologram patch?
# If they're in the wrong place enable this
hologram-patch:false
# This is the offset, should work as default when enabled.
hologram-y:-0.96
#
#
# Ignores incoming plugin channel messages of 1.16+ clients with channel names longer than 32 characters.
# Ignores incoming plugin channel messages of 1.16+ clients with channel names longer than 32 characters.
# CraftBukkit had this limit hardcoded until 1.16, so we have to assume any server/proxy might have this arbitrary check present.
# CraftBukkit had this limit hardcoded until 1.16, so we have to assume any server/proxy might have this arbitrary check present.
ignore-long-1_16-channel-names:true
ignore-long-1_16-channel-names:true
# Allows 1.9+ left-handedness (main hand) on 1.8 servers
left-handed-handling:true
#
#
# Force 1.17+ client to accept the server resource pack; they will automatically disconnect if they decline.
# Get the world names which should be returned for each vanilla dimension
forced-use-1_17-resource-pack:false
map-1_16-world-names:
# The message to be displayed at the prompt when the 1.17+ client receives the server resource pack.
overworld:minecraft:overworld
resource-pack-1_17-prompt:''
nether:minecraft:the_nether
end:minecraft:the_end
#
#
# Caches light until chunks are unloaded to allow subsequent chunk update packets as opposed to instantly uncaching when the first chunk data is sent.
# Should we replace extended pistons to fix 1.10.1 (Only on chunk load)
replace-pistons:false
# What id should we replace with, default is air. (careful of players getting stuck standing on them)
replacement-piston-id:0
# The message to be displayed at the prompt when the 1.17+ client receives the server resource pack.
resource-pack-1_17-prompt:''
# Send the supported versions with the Status (Ping) response packet
send-supported-versions:false
#
# Enable serverside block-connections for 1.13+ clients - all the options in this section are built around this option
serverside-blockconnections:true
# When enabled 1.9+ will be able to block by using shields
# When enabled 1.9+ will be able to block by using shields
shield-blocking:true
shield-blocking:true
# If this setting is active, the main hand is used instead of the off-hand to trigger the blocking of the player.
# With the main hand the blocking starts way faster.
# (Requires "show-shield-when-sword-in-hand" to be disabled)
no-delay-shield-blocking:false
# If this setting is active, the shield will appear immediately for 1.9+ when you hold a sword in your main hand.
# If this setting is active, the shield will appear immediately for 1.9+ when you hold a sword in your main hand.
# The shield disappears when you switch to another item.
# The shield disappears when you switch to another item.
# (Requires "shield-blocking" to be enabled)
# (Requires "shield-blocking" to be enabled)
show-shield-when-sword-in-hand:false
show-shield-when-sword-in-hand:false
# Enable player tick simulation, this fixes eating, drinking, nether portals.
# Enable player tick simulation, this fixes eating, drinking, nether portals.
simulate-pt:true
simulate-pt:true
# Should we patch boss bars so they work? (Default: true, disable if you're having issues)
# We warn when there's an error converting item and block data over versions, should we suppress these? (Only suggested if spamming)
bossbar-patch:true
suppress-conversion-warnings:false
# If your boss bar flickers on 1.9+, set this to 'true'. It will keep all boss bars on 100% (not recommended)
# When enabled if certain metadata can't be read we won't tell you about it
bossbar-anti-flicker:false
suppress-metadata-errors:false
# This will show the new effect indicator in the top-right corner for 1.9+ players.
# Should we use prefix for team colour on 1.13 and above clients
use-new-effect-indicator:true
team-colour-fix:true
tracking-max-kick-msg:You are sending too many packets, :(
# How many warnings over the interval can we have
# This can never be higher than "tracking-period"
tracking-max-warnings:4
#
# We can also kick them if over a period they send over a threshold a certain amount of times.
#
# Period to track (in seconds)
# Use -1 to disable.
tracking-period:6
# How many packets per second counts as a warning
tracking-warning-pps:120
# In 1.14 the client page limit has been upped to 100 (from 50). Some anti-exploit plugins ban when clients go higher than 50. This option cuts edited books to 50 pages.
truncate-1_14-books:false
# Should 1.15+ clients respawn instantly / without showing a death screen?
use-1_15-instant-respawn:false
# Show the new death messages for 1.9+ on the death screen
# Show the new death messages for 1.9+ on the death screen
use-new-deathmessages:true
use-new-deathmessages:true
# Should we replace extended pistons to fix 1.10.1 (Only on chunk load)
# This will show the new effect indicator in the top-right corner for 1.9+ players.
replace-pistons:false
use-new-effect-indicator:true
# What id should we replace with, default is air. (careful of players getting stuck standing on them)
# Vines that are not connected to blocks will be mapped to air, else 1.13+ would still be able to climb up on them.
replacement-piston-id:0
vine-climb-fix:false
# Fix 1.9+ clients not rendering the far away chunks and improve chunk rendering when moving fast (Increases network usage and decreases client fps slightly)
chunk-border-fix:false
# Force the string -> json transform
force-json-transform:false
# Minimize the cooldown animation in 1.8 servers
minimize-cooldown:true
# Allows 1.9+ left-handedness (main hand) on 1.8 servers
left-handed-handling:true
# Get the world names which should be returned for each vanilla dimension