Обновление компонентов

main
none 9 months ago
parent 515aa1050c
commit b2e131156f

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@ -1,4 +1,3 @@
enforce_secure_profile: false
listeners:
- query_port: 25565
motd: '&cТестовый bungee-сервер'
@ -15,8 +14,10 @@ listeners:
max_players: 5
tab_size: 60
force_default_server: true
remote_ping_cache: -1
network_compression_threshold: 256
groups:
md_5:
- admin
connection_throttle_limit: 3
permissions:
default:
- bungeecord.command.server
@ -27,26 +28,26 @@ permissions:
- bungeecord.command.ip
- bungeecord.command.reload
- bungeecord.command.kick
log_pings: true
connection_throttle_limit: 3
server_connect_timeout: 5000
log_commands: false
network_compression_threshold: 256
timeout: 30000
player_limit: -1
log_pings: true
prevent_proxy_connections: false
ip_forward: false
groups:
md_5:
- admin
remote_ping_timeout: 5000
connection_throttle: 4000
log_commands: false
stats: 2063a89d-bf28-4bb7-a8c1-56b6dd57e241
enforce_secure_profile: false
online_mode: false
forge_support: false
disabled_commands:
- disabledcommandhere
stats: 2063a89d-bf28-4bb7-a8c1-56b6dd57e241
ip_forward: false
servers:
lobby:
motd: '&1Just another BungeeCord - Forced Host'
address: 135.181.170.94:25630
address: YOUR_ADRESS.com
restricted: false
reject_transfers: false
server_connect_timeout: 5000
forge_support: false
disabled_commands:
- disabledcommandhere
remote_ping_cache: -1
remote_ping_timeout: 5000
player_limit: -1

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#HSQL Database Engine 2.4.0
#Sat Oct 14 15:03:44 MSK 2023
#Sat Mar 09 14:32:18 MSK 2024
version=2.4.0
modified=no
tx_timestamp=0

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@ -2,7 +2,6 @@
# Ensure you look through all these options
# If you need help:
# Discord - https://viaversion.com/discord
# viaversion.com - Discussion tab
# Docs - https://docs.viaversion.com/display/VIAVERSION/Configuration
#
#----------------------------------------------------------#
@ -10,24 +9,26 @@
#----------------------------------------------------------#
#
# Should ViaVersion check for updates?
checkforupdates: true
# Send the supported versions with the Status (Ping) response packet
send-supported-versions: false
# The following option will delay the tab complete request in x ticks if greater than 0, if other tab-complete is received, the previous is cancelled
1_13-tab-complete-delay: 0
#
# Force-update 1.19.4+ player's inventory when they try to swap armor in a pre-occupied slot.
armor-toggle-fix: true
# If the above is true, should we automatically team players until you do?
auto-team: true
# Change the blocked disconnect message
block-disconnect-msg: You are using an unsupported Minecraft version!
# Block specific Minecraft protocol version numbers.
# List of all Minecraft protocol versions: https://wiki.vg/Protocol_version_numbers, or use a generator: https://via.krusic22.com
block-protocols: []
# Easier to configure alternative to 'block-protocols'. Uses readable version strings with possible '<' and '>' prefixes.
# An example to block 1.16.4, everything below 1.16, as well as everything above 1.17.1 would be: ["<1.16", "1.16.4", ">1.17.1"]
# You can use both this and the block-protocols option at the same time as well.
block-versions: []
# Block specific Minecraft protocol version numbers.
# List of all Minecraft protocol versions: https://wiki.vg/Protocol_version_numbers, or use a generator: https://via.krusic22.com
block-protocols: []
# Change the blocked disconnect message
block-disconnect-msg: You are using an unsupported Minecraft version!
# If you use ProtocolLib, we can't reload without kicking the players.
# (We don't suggest using reload either, use a plugin manager)
# You can customise the message we kick people with if you use ProtocolLib here.
reload-disconnect-msg: Server reload, please rejoin!
# We warn when there's an error converting item and block data over versions, should we suppress these? (Only suggested if spamming)
suppress-conversion-warnings: false
# If your boss bar flickers on 1.9+, set this to 'true'. It will keep all boss bars on 100% (not recommended)
bossbar-anti-flicker: false
# Should we patch boss bars so they work? (Default: true, disable if you're having issues)
bossbar-patch: true
#
#----------------------------------------------------------#
# BUNGEE OPTIONS #
@ -48,105 +49,76 @@ bungee-ping-save: true
# The format for the following is:
# servername: protocolversion
# You can find protocol ids on https://wiki.vg/Protocol_version_numbers
# It will fallback to the default option if none found.
# It will use the default option if none found.
bungee-servers:
default: 47
lobby: 763
#
#----------------------------------------------------------#
# GLOBAL PACKET LIMITER #
#----------------------------------------------------------#
# THIS FEATURE IS DISABLED ON 1.17.1+ PAPER SERVERS, SINCE IT HAS A BETTER PACKET-LIMITER INBUILT
#
# Packets Per Second (PPS) limiter (Use -1 on max-pps and tracking-period to disable)
# Clients by default send around 20-90 packets per second.
#
# What is the maximum per second a client can send (Use %pps to display their pps)
# Use -1 to disable.
max-pps: 800
max-pps-kick-msg: You are sending too many packets!
lobby: 764
#
# We can also kick them if over a period they send over a threshold a certain amount of times.
#
# Period to track (in seconds)
# Use -1 to disable.
tracking-period: 6
# How many packets per second counts as a warning
tracking-warning-pps: 120
# How many warnings over the interval can we have
# This can never be higher than "tracking-period"
tracking-max-warnings: 4
tracking-max-kick-msg: You are sending too many packets, :(
#
#----------------------------------------------------------#
# MULTIPLE VERSIONS OPTIONS #
#----------------------------------------------------------#
#
# Whether to make sure ViaVersion's UserConnection object is already available in the PlayerJoinEvent.
# You may disable this for faster startup/join time if you are 100% sure no plugin requires this.
register-userconnections-on-join: true
# Should we enable our hologram patch?
# If they're in the wrong place enable this
hologram-patch: false
# This is the offset, should work as default when enabled.
hologram-y: -0.96
# Should we disable piston animation for 1.11/1.11.1 clients?
# In some cases when firing lots of pistons it crashes them.
piston-animation-patch: false
# Caches light until chunks are unloaded to allow subsequent chunk update packets as opposed to instantly uncaching when the first chunk data is sent.
# Only disable this if you know what you are doing.
cache-1_17-light: true
# Should we fix nbt for 1.12 and above clients in chat messages (causes invalid item)
chat-nbt-fix: true
# Should we use prefix for team colour on 1.13 and above clients
team-colour-fix: true
checkforupdates: true
# Fix 1.9+ clients not rendering the far away chunks and improve chunk rendering when moving fast (Increases network usage and decreases client fps slightly)
chunk-border-fix: false
# 1.13 introduced new auto complete which can trigger "Kicked for spamming" for servers older than 1.13, the following option will disable it completely.
disable-1_13-auto-complete: false
# The following option will delay the tab complete request in x ticks if greater than 0, if other tab-complete is received, the previous is cancelled
1_13-tab-complete-delay: 0
# For 1.13 clients the smallest (1 layer) snow doesn't have collision, this will send these as 2 snowlayers for 1.13+ clients to prevent them bugging through them
fix-low-snow-collision: false
# Fixes walk animation not shown when health is set to Float.NaN
fix-1_14-health-nan: true
# Infested blocks are instantly breakable for 1.13+ clients, resulting in them being unable to break them on sub 1.13 servers. This remaps them to their normal stone variants
fix-infested-block-breaking: true
# In 1.14 the client page limit has been upped to 100 (from 50). Some anti-exploit plugins ban when clients go higher than 50. This option cuts edited books to 50 pages.
truncate-1_14-books: false
# For 1.13 clients the smallest (1 layer) snow doesn't have collision, this will send these as 2 snowlayers for 1.13+ clients to prevent them bugging through them
fix-low-snow-collision: false
# Fixes 1.14+ clients on sub 1.14 servers having a light value of 0 for non-full blocks.
fix-non-full-blocklight: true
# Fixes walk animation not shown when health is set to Float.NaN
fix-1_14-health-nan: true
# Should 1.15+ clients respawn instantly / without showing a death screen?
use-1_15-instant-respawn: false
#
# Enable serverside block-connections for 1.13+ clients - all the options in this section are built around this option
serverside-blockconnections: true
# When activated, only the most important blocks are stored in the blockstorage. (fences, glass panes etc. won't connect to solid blocks)
reduce-blockstorage-memory: false
# When activated with serverside-blockconnections, flower parts with blocks above will be sent as stems
# Useful for lobbyservers where users can't build and those stems are used decoratively
flowerstem-when-block-above: false
# Vines that are not connected to blocks will be mapped to air, else 1.13+ would still be able to climb up on them.
vine-climb-fix: false
# Force the string -> json transform
force-json-transform: false
#
# Force 1.17+ client to accept the server resource pack; they will automatically disconnect if they decline.
forced-use-1_17-resource-pack: false
# Should we enable our hologram patch?
# If they're in the wrong place enable this
hologram-patch: false
# This is the offset, should work as default when enabled.
hologram-y: -0.96
#
# Ignores incoming plugin channel messages of 1.16+ clients with channel names longer than 32 characters.
# CraftBukkit had this limit hardcoded until 1.16, so we have to assume any server/proxy might have this arbitrary check present.
ignore-long-1_16-channel-names: true
# Allows 1.9+ left-handedness (main hand) on 1.8 servers
left-handed-handling: true
#
# Force 1.17+ client to accept the server resource pack; they will automatically disconnect if they decline.
forced-use-1_17-resource-pack: false
# The message to be displayed at the prompt when the 1.17+ client receives the server resource pack.
resource-pack-1_17-prompt: ''
# Get the world names which should be returned for each vanilla dimension
map-1_16-world-names:
overworld: minecraft:overworld
nether: minecraft:the_nether
end: minecraft:the_end
#
# Caches light until chunks are unloaded to allow subsequent chunk update packets as opposed to instantly uncaching when the first chunk data is sent.
# Only disable this if you know what you are doing.
cache-1_17-light: true
#----------------------------------------------------------#
# GLOBAL PACKET LIMITER #
#----------------------------------------------------------#
# THIS FEATURE IS DISABLED ON 1.17.1+ PAPER SERVERS, SINCE IT HAS A BETTER PACKET-LIMITER INBUILT
#
# 1.19 chat type formats used for 1.19.1+ clients.
chat-types-1_19:
chat.type.text: <%s> %s
chat.type.announcement: '[%s] %s'
commands.message.display.incoming: '%s whispers to you: %s'
chat.type.team.text: '%s <%s> %s'
chat.type.emote: '* %s %s'
# Packets Per Second (PPS) limiter (Use -1 on max-pps and tracking-period to disable)
# Clients by default send around 20-90 packets per second.
#
# Force-update 1.19.4+ player's inventory when they try to swap armor in a pre-occupied slot.
armor-toggle-fix: true
# What is the maximum per second a client can send (Use %pps to display their pps)
# Use -1 to disable.
max-pps: 800
max-pps-kick-msg: You are sending too many packets!
# Minimize the cooldown animation in 1.8 servers
minimize-cooldown: true
# If this setting is active, the main hand is used instead of the off-hand to trigger the blocking of the player.
# With the main hand the blocking starts way faster.
# (Requires "show-shield-when-sword-in-hand" to be disabled)
no-delay-shield-blocking: false
# Should we disable piston animation for 1.11/1.11.1 clients?
# In some cases when firing lots of pistons it crashes them.
piston-animation-patch: false
#
#----------------------------------------------------------#
# 1.9+ CLIENTS ON 1.8 SERVERS OPTIONS #
@ -155,44 +127,64 @@ armor-toggle-fix: true
# No collide options, these allow you to configure how collision works.
# Do you want us to prevent collision?
prevent-collision: true
# If the above is true, should we automatically team players until you do?
auto-team: true
# When enabled if certain metadata can't be read we won't tell you about it
suppress-metadata-errors: false
# When activated, only the most important blocks are stored in the blockstorage. (fences, glass panes etc. won't connect to solid blocks)
reduce-blockstorage-memory: false
#
#----------------------------------------------------------#
# MULTIPLE VERSIONS OPTIONS #
#----------------------------------------------------------#
#
# Whether to make sure ViaVersion's UserConnection object is already available in the PlayerJoinEvent.
# You may disable this for faster startup/join time if you are 100% sure no plugin requires this.
register-userconnections-on-join: true
# If you use ProtocolLib, we can't reload without kicking the players.
# (We don't suggest using reload either, use a plugin manager)
# You can customise the message we kick people with if you use ProtocolLib here.
reload-disconnect-msg: Server reload, please rejoin!
# Should we replace extended pistons to fix 1.10.1 (Only on chunk load)
replace-pistons: false
# What id should we replace with, default is air. (careful of players getting stuck standing on them)
replacement-piston-id: 0
# The message to be displayed at the prompt when the 1.17+ client receives the server resource pack.
resource-pack-1_17-prompt: ''
# Send the supported versions with the Status (Ping) response packet
send-supported-versions: false
#
# Enable serverside block-connections for 1.13+ clients - all the options in this section are built around this option
serverside-blockconnections: true
# When enabled 1.9+ will be able to block by using shields
shield-blocking: true
# If this setting is active, the main hand is used instead of the off-hand to trigger the blocking of the player.
# With the main hand the blocking starts way faster.
# (Requires "show-shield-when-sword-in-hand" to be disabled)
no-delay-shield-blocking: false
# If this setting is active, the shield will appear immediately for 1.9+ when you hold a sword in your main hand.
# The shield disappears when you switch to another item.
# (Requires "shield-blocking" to be enabled)
show-shield-when-sword-in-hand: false
# Enable player tick simulation, this fixes eating, drinking, nether portals.
simulate-pt: true
# Should we patch boss bars so they work? (Default: true, disable if you're having issues)
bossbar-patch: true
# If your boss bar flickers on 1.9+, set this to 'true'. It will keep all boss bars on 100% (not recommended)
bossbar-anti-flicker: false
# This will show the new effect indicator in the top-right corner for 1.9+ players.
use-new-effect-indicator: true
# We warn when there's an error converting item and block data over versions, should we suppress these? (Only suggested if spamming)
suppress-conversion-warnings: false
# When enabled if certain metadata can't be read we won't tell you about it
suppress-metadata-errors: false
# Should we use prefix for team colour on 1.13 and above clients
team-colour-fix: true
tracking-max-kick-msg: You are sending too many packets, :(
# How many warnings over the interval can we have
# This can never be higher than "tracking-period"
tracking-max-warnings: 4
#
# We can also kick them if over a period they send over a threshold a certain amount of times.
#
# Period to track (in seconds)
# Use -1 to disable.
tracking-period: 6
# How many packets per second counts as a warning
tracking-warning-pps: 120
# In 1.14 the client page limit has been upped to 100 (from 50). Some anti-exploit plugins ban when clients go higher than 50. This option cuts edited books to 50 pages.
truncate-1_14-books: false
# Should 1.15+ clients respawn instantly / without showing a death screen?
use-1_15-instant-respawn: false
# Show the new death messages for 1.9+ on the death screen
use-new-deathmessages: true
# Should we replace extended pistons to fix 1.10.1 (Only on chunk load)
replace-pistons: false
# What id should we replace with, default is air. (careful of players getting stuck standing on them)
replacement-piston-id: 0
# Fix 1.9+ clients not rendering the far away chunks and improve chunk rendering when moving fast (Increases network usage and decreases client fps slightly)
chunk-border-fix: false
# Force the string -> json transform
force-json-transform: false
# Minimize the cooldown animation in 1.8 servers
minimize-cooldown: true
# Allows 1.9+ left-handedness (main hand) on 1.8 servers
left-handed-handling: true
# Get the world names which should be returned for each vanilla dimension
map-1_16-world-names:
overworld: minecraft:overworld
nether: minecraft:the_nether
end: minecraft:the_end
# This will show the new effect indicator in the top-right corner for 1.9+ players.
use-new-effect-indicator: true
# Vines that are not connected to blocks will be mapped to air, else 1.13+ would still be able to climb up on them.
vine-climb-fix: false

@ -1 +1,2 @@
clear
java -Xms128M -Xmx512M -jar BungeeCord.jar

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