Обновление компонентов
This commit is contained in:
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BungeeCord.jar
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BungeeCord.jar
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config.yml
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config.yml
@ -1,4 +1,3 @@
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enforce_secure_profile: false
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listeners:
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listeners:
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- query_port: 25565
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- query_port: 25565
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motd: '&cТестовый bungee-сервер'
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motd: '&cТестовый bungee-сервер'
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@ -15,8 +14,10 @@ listeners:
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max_players: 5
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max_players: 5
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tab_size: 60
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tab_size: 60
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force_default_server: true
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force_default_server: true
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remote_ping_cache: -1
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groups:
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network_compression_threshold: 256
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md_5:
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- admin
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connection_throttle_limit: 3
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permissions:
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permissions:
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default:
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default:
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- bungeecord.command.server
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- bungeecord.command.server
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@ -27,26 +28,26 @@ permissions:
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- bungeecord.command.ip
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- bungeecord.command.ip
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- bungeecord.command.reload
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- bungeecord.command.reload
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- bungeecord.command.kick
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- bungeecord.command.kick
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log_pings: true
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connection_throttle_limit: 3
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server_connect_timeout: 5000
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timeout: 30000
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player_limit: -1
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prevent_proxy_connections: false
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ip_forward: false
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groups:
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md_5:
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- admin
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remote_ping_timeout: 5000
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connection_throttle: 4000
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log_commands: false
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log_commands: false
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stats: 2063a89d-bf28-4bb7-a8c1-56b6dd57e241
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network_compression_threshold: 256
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timeout: 30000
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log_pings: true
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prevent_proxy_connections: false
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connection_throttle: 4000
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enforce_secure_profile: false
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online_mode: false
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online_mode: false
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forge_support: false
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stats: 2063a89d-bf28-4bb7-a8c1-56b6dd57e241
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disabled_commands:
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ip_forward: false
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- disabledcommandhere
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servers:
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servers:
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lobby:
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lobby:
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motd: '&1Just another BungeeCord - Forced Host'
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motd: '&1Just another BungeeCord - Forced Host'
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address: 135.181.170.94:25630
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address: YOUR_ADRESS.com
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restricted: false
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restricted: false
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reject_transfers: false
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server_connect_timeout: 5000
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forge_support: false
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disabled_commands:
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- disabledcommandhere
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remote_ping_cache: -1
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remote_ping_timeout: 5000
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player_limit: -1
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@ -1,5 +1,5 @@
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#HSQL Database Engine 2.4.0
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#HSQL Database Engine 2.4.0
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#Sat Oct 14 15:03:44 MSK 2023
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#Sat Mar 09 14:32:18 MSK 2024
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version=2.4.0
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version=2.4.0
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modified=no
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modified=no
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tx_timestamp=0
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tx_timestamp=0
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plugins/ViaBackwards-4.9.2.jar
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plugins/ViaBackwards-4.9.2.jar
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plugins/ViaRewind-3.0.6.jar
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plugins/ViaRewind-3.0.6.jar
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# Ensure you look through all these options
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# Ensure you look through all these options
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# If you need help:
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# If you need help:
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# Discord - https://viaversion.com/discord
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# Discord - https://viaversion.com/discord
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# viaversion.com - Discussion tab
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# Docs - https://docs.viaversion.com/display/VIAVERSION/Configuration
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# Docs - https://docs.viaversion.com/display/VIAVERSION/Configuration
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#
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#
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#----------------------------------------------------------#
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#----------------------------------------------------------#
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@ -10,24 +9,26 @@
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#----------------------------------------------------------#
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#----------------------------------------------------------#
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#
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#
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# Should ViaVersion check for updates?
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# Should ViaVersion check for updates?
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checkforupdates: true
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# The following option will delay the tab complete request in x ticks if greater than 0, if other tab-complete is received, the previous is cancelled
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# Send the supported versions with the Status (Ping) response packet
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1_13-tab-complete-delay: 0
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send-supported-versions: false
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#
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# Force-update 1.19.4+ player's inventory when they try to swap armor in a pre-occupied slot.
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armor-toggle-fix: true
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# If the above is true, should we automatically team players until you do?
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auto-team: true
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# Change the blocked disconnect message
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block-disconnect-msg: You are using an unsupported Minecraft version!
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# Block specific Minecraft protocol version numbers.
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# List of all Minecraft protocol versions: https://wiki.vg/Protocol_version_numbers, or use a generator: https://via.krusic22.com
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block-protocols: []
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# Easier to configure alternative to 'block-protocols'. Uses readable version strings with possible '<' and '>' prefixes.
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# Easier to configure alternative to 'block-protocols'. Uses readable version strings with possible '<' and '>' prefixes.
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# An example to block 1.16.4, everything below 1.16, as well as everything above 1.17.1 would be: ["<1.16", "1.16.4", ">1.17.1"]
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# An example to block 1.16.4, everything below 1.16, as well as everything above 1.17.1 would be: ["<1.16", "1.16.4", ">1.17.1"]
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# You can use both this and the block-protocols option at the same time as well.
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# You can use both this and the block-protocols option at the same time as well.
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block-versions: []
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block-versions: []
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# Block specific Minecraft protocol version numbers.
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# If your boss bar flickers on 1.9+, set this to 'true'. It will keep all boss bars on 100% (not recommended)
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# List of all Minecraft protocol versions: https://wiki.vg/Protocol_version_numbers, or use a generator: https://via.krusic22.com
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bossbar-anti-flicker: false
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block-protocols: []
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# Should we patch boss bars so they work? (Default: true, disable if you're having issues)
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# Change the blocked disconnect message
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bossbar-patch: true
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block-disconnect-msg: You are using an unsupported Minecraft version!
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# If you use ProtocolLib, we can't reload without kicking the players.
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# (We don't suggest using reload either, use a plugin manager)
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# You can customise the message we kick people with if you use ProtocolLib here.
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reload-disconnect-msg: Server reload, please rejoin!
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# We warn when there's an error converting item and block data over versions, should we suppress these? (Only suggested if spamming)
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suppress-conversion-warnings: false
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#
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#
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#----------------------------------------------------------#
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#----------------------------------------------------------#
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# BUNGEE OPTIONS #
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# BUNGEE OPTIONS #
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@ -48,10 +49,54 @@ bungee-ping-save: true
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# The format for the following is:
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# The format for the following is:
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# servername: protocolversion
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# servername: protocolversion
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# You can find protocol ids on https://wiki.vg/Protocol_version_numbers
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# You can find protocol ids on https://wiki.vg/Protocol_version_numbers
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# It will fallback to the default option if none found.
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# It will use the default option if none found.
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bungee-servers:
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bungee-servers:
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default: 47
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default: 47
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lobby: 763
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lobby: 764
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#
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# Caches light until chunks are unloaded to allow subsequent chunk update packets as opposed to instantly uncaching when the first chunk data is sent.
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# Only disable this if you know what you are doing.
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cache-1_17-light: true
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# Should we fix nbt for 1.12 and above clients in chat messages (causes invalid item)
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chat-nbt-fix: true
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checkforupdates: true
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# Fix 1.9+ clients not rendering the far away chunks and improve chunk rendering when moving fast (Increases network usage and decreases client fps slightly)
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chunk-border-fix: false
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# 1.13 introduced new auto complete which can trigger "Kicked for spamming" for servers older than 1.13, the following option will disable it completely.
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disable-1_13-auto-complete: false
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# Fixes walk animation not shown when health is set to Float.NaN
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fix-1_14-health-nan: true
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# Infested blocks are instantly breakable for 1.13+ clients, resulting in them being unable to break them on sub 1.13 servers. This remaps them to their normal stone variants
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fix-infested-block-breaking: true
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# For 1.13 clients the smallest (1 layer) snow doesn't have collision, this will send these as 2 snowlayers for 1.13+ clients to prevent them bugging through them
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fix-low-snow-collision: false
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# Fixes 1.14+ clients on sub 1.14 servers having a light value of 0 for non-full blocks.
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fix-non-full-blocklight: true
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# When activated with serverside-blockconnections, flower parts with blocks above will be sent as stems
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# Useful for lobbyservers where users can't build and those stems are used decoratively
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flowerstem-when-block-above: false
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# Force the string -> json transform
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force-json-transform: false
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#
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# Force 1.17+ client to accept the server resource pack; they will automatically disconnect if they decline.
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forced-use-1_17-resource-pack: false
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# Should we enable our hologram patch?
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# If they're in the wrong place enable this
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hologram-patch: false
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# This is the offset, should work as default when enabled.
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hologram-y: -0.96
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#
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# Ignores incoming plugin channel messages of 1.16+ clients with channel names longer than 32 characters.
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# CraftBukkit had this limit hardcoded until 1.16, so we have to assume any server/proxy might have this arbitrary check present.
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ignore-long-1_16-channel-names: true
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# Allows 1.9+ left-handedness (main hand) on 1.8 servers
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left-handed-handling: true
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#
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# Get the world names which should be returned for each vanilla dimension
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map-1_16-world-names:
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overworld: minecraft:overworld
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nether: minecraft:the_nether
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end: minecraft:the_end
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#
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#
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#----------------------------------------------------------#
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#----------------------------------------------------------#
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# GLOBAL PACKET LIMITER #
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# GLOBAL PACKET LIMITER #
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# Use -1 to disable.
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# Use -1 to disable.
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max-pps: 800
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max-pps: 800
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max-pps-kick-msg: You are sending too many packets!
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max-pps-kick-msg: You are sending too many packets!
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#
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# Minimize the cooldown animation in 1.8 servers
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# We can also kick them if over a period they send over a threshold a certain amount of times.
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minimize-cooldown: true
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#
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# If this setting is active, the main hand is used instead of the off-hand to trigger the blocking of the player.
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# Period to track (in seconds)
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# With the main hand the blocking starts way faster.
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# Use -1 to disable.
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# (Requires "show-shield-when-sword-in-hand" to be disabled)
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tracking-period: 6
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no-delay-shield-blocking: false
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# How many packets per second counts as a warning
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tracking-warning-pps: 120
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# How many warnings over the interval can we have
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# This can never be higher than "tracking-period"
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tracking-max-warnings: 4
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tracking-max-kick-msg: You are sending too many packets, :(
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#
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#----------------------------------------------------------#
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# MULTIPLE VERSIONS OPTIONS #
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#----------------------------------------------------------#
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#
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# Whether to make sure ViaVersion's UserConnection object is already available in the PlayerJoinEvent.
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# You may disable this for faster startup/join time if you are 100% sure no plugin requires this.
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register-userconnections-on-join: true
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# Should we enable our hologram patch?
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# If they're in the wrong place enable this
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hologram-patch: false
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# This is the offset, should work as default when enabled.
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hologram-y: -0.96
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# Should we disable piston animation for 1.11/1.11.1 clients?
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# Should we disable piston animation for 1.11/1.11.1 clients?
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# In some cases when firing lots of pistons it crashes them.
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# In some cases when firing lots of pistons it crashes them.
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piston-animation-patch: false
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piston-animation-patch: false
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# Should we fix nbt for 1.12 and above clients in chat messages (causes invalid item)
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chat-nbt-fix: true
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# Should we use prefix for team colour on 1.13 and above clients
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team-colour-fix: true
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# 1.13 introduced new auto complete which can trigger "Kicked for spamming" for servers older than 1.13, the following option will disable it completely.
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disable-1_13-auto-complete: false
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# The following option will delay the tab complete request in x ticks if greater than 0, if other tab-complete is received, the previous is cancelled
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1_13-tab-complete-delay: 0
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# For 1.13 clients the smallest (1 layer) snow doesn't have collision, this will send these as 2 snowlayers for 1.13+ clients to prevent them bugging through them
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fix-low-snow-collision: false
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# Infested blocks are instantly breakable for 1.13+ clients, resulting in them being unable to break them on sub 1.13 servers. This remaps them to their normal stone variants
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fix-infested-block-breaking: true
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# In 1.14 the client page limit has been upped to 100 (from 50). Some anti-exploit plugins ban when clients go higher than 50. This option cuts edited books to 50 pages.
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truncate-1_14-books: false
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# Fixes 1.14+ clients on sub 1.14 servers having a light value of 0 for non-full blocks.
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||||||
fix-non-full-blocklight: true
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# Fixes walk animation not shown when health is set to Float.NaN
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fix-1_14-health-nan: true
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# Should 1.15+ clients respawn instantly / without showing a death screen?
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use-1_15-instant-respawn: false
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#
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# Enable serverside block-connections for 1.13+ clients - all the options in this section are built around this option
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serverside-blockconnections: true
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# When activated, only the most important blocks are stored in the blockstorage. (fences, glass panes etc. won't connect to solid blocks)
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reduce-blockstorage-memory: false
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# When activated with serverside-blockconnections, flower parts with blocks above will be sent as stems
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# Useful for lobbyservers where users can't build and those stems are used decoratively
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flowerstem-when-block-above: false
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# Vines that are not connected to blocks will be mapped to air, else 1.13+ would still be able to climb up on them.
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vine-climb-fix: false
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#
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# Ignores incoming plugin channel messages of 1.16+ clients with channel names longer than 32 characters.
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||||||
# CraftBukkit had this limit hardcoded until 1.16, so we have to assume any server/proxy might have this arbitrary check present.
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||||||
ignore-long-1_16-channel-names: true
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#
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# Force 1.17+ client to accept the server resource pack; they will automatically disconnect if they decline.
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forced-use-1_17-resource-pack: false
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# The message to be displayed at the prompt when the 1.17+ client receives the server resource pack.
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||||||
resource-pack-1_17-prompt: ''
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||||||
#
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||||||
# Caches light until chunks are unloaded to allow subsequent chunk update packets as opposed to instantly uncaching when the first chunk data is sent.
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||||||
# Only disable this if you know what you are doing.
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|
||||||
cache-1_17-light: true
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||||||
#
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||||||
# 1.19 chat type formats used for 1.19.1+ clients.
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||||||
chat-types-1_19:
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||||||
chat.type.text: <%s> %s
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||||||
chat.type.announcement: '[%s] %s'
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||||||
commands.message.display.incoming: '%s whispers to you: %s'
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||||||
chat.type.team.text: '%s <%s> %s'
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||||||
chat.type.emote: '* %s %s'
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|
||||||
#
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|
||||||
# Force-update 1.19.4+ player's inventory when they try to swap armor in a pre-occupied slot.
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|
||||||
armor-toggle-fix: true
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|
||||||
#
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#
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||||||
#----------------------------------------------------------#
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#----------------------------------------------------------#
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||||||
# 1.9+ CLIENTS ON 1.8 SERVERS OPTIONS #
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# 1.9+ CLIENTS ON 1.8 SERVERS OPTIONS #
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||||||
@ -155,44 +127,64 @@ armor-toggle-fix: true
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|||||||
# No collide options, these allow you to configure how collision works.
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# No collide options, these allow you to configure how collision works.
|
||||||
# Do you want us to prevent collision?
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# Do you want us to prevent collision?
|
||||||
prevent-collision: true
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prevent-collision: true
|
||||||
# If the above is true, should we automatically team players until you do?
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# When activated, only the most important blocks are stored in the blockstorage. (fences, glass panes etc. won't connect to solid blocks)
|
||||||
auto-team: true
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reduce-blockstorage-memory: false
|
||||||
# When enabled if certain metadata can't be read we won't tell you about it
|
#
|
||||||
suppress-metadata-errors: false
|
#----------------------------------------------------------#
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||||||
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# MULTIPLE VERSIONS OPTIONS #
|
||||||
|
#----------------------------------------------------------#
|
||||||
|
#
|
||||||
|
# Whether to make sure ViaVersion's UserConnection object is already available in the PlayerJoinEvent.
|
||||||
|
# You may disable this for faster startup/join time if you are 100% sure no plugin requires this.
|
||||||
|
register-userconnections-on-join: true
|
||||||
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# If you use ProtocolLib, we can't reload without kicking the players.
|
||||||
|
# (We don't suggest using reload either, use a plugin manager)
|
||||||
|
# You can customise the message we kick people with if you use ProtocolLib here.
|
||||||
|
reload-disconnect-msg: Server reload, please rejoin!
|
||||||
|
# Should we replace extended pistons to fix 1.10.1 (Only on chunk load)
|
||||||
|
replace-pistons: false
|
||||||
|
# What id should we replace with, default is air. (careful of players getting stuck standing on them)
|
||||||
|
replacement-piston-id: 0
|
||||||
|
# The message to be displayed at the prompt when the 1.17+ client receives the server resource pack.
|
||||||
|
resource-pack-1_17-prompt: ''
|
||||||
|
# Send the supported versions with the Status (Ping) response packet
|
||||||
|
send-supported-versions: false
|
||||||
|
#
|
||||||
|
# Enable serverside block-connections for 1.13+ clients - all the options in this section are built around this option
|
||||||
|
serverside-blockconnections: true
|
||||||
# When enabled 1.9+ will be able to block by using shields
|
# When enabled 1.9+ will be able to block by using shields
|
||||||
shield-blocking: true
|
shield-blocking: true
|
||||||
# If this setting is active, the main hand is used instead of the off-hand to trigger the blocking of the player.
|
|
||||||
# With the main hand the blocking starts way faster.
|
|
||||||
# (Requires "show-shield-when-sword-in-hand" to be disabled)
|
|
||||||
no-delay-shield-blocking: false
|
|
||||||
# If this setting is active, the shield will appear immediately for 1.9+ when you hold a sword in your main hand.
|
# If this setting is active, the shield will appear immediately for 1.9+ when you hold a sword in your main hand.
|
||||||
# The shield disappears when you switch to another item.
|
# The shield disappears when you switch to another item.
|
||||||
# (Requires "shield-blocking" to be enabled)
|
# (Requires "shield-blocking" to be enabled)
|
||||||
show-shield-when-sword-in-hand: false
|
show-shield-when-sword-in-hand: false
|
||||||
# Enable player tick simulation, this fixes eating, drinking, nether portals.
|
# Enable player tick simulation, this fixes eating, drinking, nether portals.
|
||||||
simulate-pt: true
|
simulate-pt: true
|
||||||
# Should we patch boss bars so they work? (Default: true, disable if you're having issues)
|
# We warn when there's an error converting item and block data over versions, should we suppress these? (Only suggested if spamming)
|
||||||
bossbar-patch: true
|
suppress-conversion-warnings: false
|
||||||
# If your boss bar flickers on 1.9+, set this to 'true'. It will keep all boss bars on 100% (not recommended)
|
# When enabled if certain metadata can't be read we won't tell you about it
|
||||||
bossbar-anti-flicker: false
|
suppress-metadata-errors: false
|
||||||
# This will show the new effect indicator in the top-right corner for 1.9+ players.
|
# Should we use prefix for team colour on 1.13 and above clients
|
||||||
use-new-effect-indicator: true
|
team-colour-fix: true
|
||||||
|
tracking-max-kick-msg: You are sending too many packets, :(
|
||||||
|
# How many warnings over the interval can we have
|
||||||
|
# This can never be higher than "tracking-period"
|
||||||
|
tracking-max-warnings: 4
|
||||||
|
#
|
||||||
|
# We can also kick them if over a period they send over a threshold a certain amount of times.
|
||||||
|
#
|
||||||
|
# Period to track (in seconds)
|
||||||
|
# Use -1 to disable.
|
||||||
|
tracking-period: 6
|
||||||
|
# How many packets per second counts as a warning
|
||||||
|
tracking-warning-pps: 120
|
||||||
|
# In 1.14 the client page limit has been upped to 100 (from 50). Some anti-exploit plugins ban when clients go higher than 50. This option cuts edited books to 50 pages.
|
||||||
|
truncate-1_14-books: false
|
||||||
|
# Should 1.15+ clients respawn instantly / without showing a death screen?
|
||||||
|
use-1_15-instant-respawn: false
|
||||||
# Show the new death messages for 1.9+ on the death screen
|
# Show the new death messages for 1.9+ on the death screen
|
||||||
use-new-deathmessages: true
|
use-new-deathmessages: true
|
||||||
# Should we replace extended pistons to fix 1.10.1 (Only on chunk load)
|
# This will show the new effect indicator in the top-right corner for 1.9+ players.
|
||||||
replace-pistons: false
|
use-new-effect-indicator: true
|
||||||
# What id should we replace with, default is air. (careful of players getting stuck standing on them)
|
# Vines that are not connected to blocks will be mapped to air, else 1.13+ would still be able to climb up on them.
|
||||||
replacement-piston-id: 0
|
vine-climb-fix: false
|
||||||
# Fix 1.9+ clients not rendering the far away chunks and improve chunk rendering when moving fast (Increases network usage and decreases client fps slightly)
|
|
||||||
chunk-border-fix: false
|
|
||||||
# Force the string -> json transform
|
|
||||||
force-json-transform: false
|
|
||||||
# Minimize the cooldown animation in 1.8 servers
|
|
||||||
minimize-cooldown: true
|
|
||||||
# Allows 1.9+ left-handedness (main hand) on 1.8 servers
|
|
||||||
left-handed-handling: true
|
|
||||||
# Get the world names which should be returned for each vanilla dimension
|
|
||||||
map-1_16-world-names:
|
|
||||||
overworld: minecraft:overworld
|
|
||||||
nether: minecraft:the_nether
|
|
||||||
end: minecraft:the_end
|
|
||||||
|
Loading…
Reference in New Issue
Block a user