898 lines
24 KiB
C
898 lines
24 KiB
C
|
// SPDX-License-Identifier: GPL-2.0+
|
||
|
/* Copyright (C) 2018 Broadcom */
|
||
|
|
||
|
/**
|
||
|
* DOC: Broadcom V3D scheduling
|
||
|
*
|
||
|
* The shared DRM GPU scheduler is used to coordinate submitting jobs
|
||
|
* to the hardware. Each DRM fd (roughly a client process) gets its
|
||
|
* own scheduler entity, which will process jobs in order. The GPU
|
||
|
* scheduler will round-robin between clients to submit the next job.
|
||
|
*
|
||
|
* For simplicity, and in order to keep latency low for interactive
|
||
|
* jobs when bulk background jobs are queued up, we submit a new job
|
||
|
* to the HW only when it has completed the last one, instead of
|
||
|
* filling up the CT[01]Q FIFOs with jobs. Similarly, we use
|
||
|
* drm_sched_job_add_dependency() to manage the dependency between bin and
|
||
|
* render, instead of having the clients submit jobs using the HW's
|
||
|
* semaphores to interlock between them.
|
||
|
*/
|
||
|
|
||
|
#include <linux/sched/clock.h>
|
||
|
#include <linux/kthread.h>
|
||
|
|
||
|
#include <drm/drm_syncobj.h>
|
||
|
|
||
|
#include "v3d_drv.h"
|
||
|
#include "v3d_regs.h"
|
||
|
#include "v3d_trace.h"
|
||
|
|
||
|
#define V3D_CSD_CFG012_WG_COUNT_SHIFT 16
|
||
|
|
||
|
static struct v3d_job *
|
||
|
to_v3d_job(struct drm_sched_job *sched_job)
|
||
|
{
|
||
|
return container_of(sched_job, struct v3d_job, base);
|
||
|
}
|
||
|
|
||
|
static struct v3d_bin_job *
|
||
|
to_bin_job(struct drm_sched_job *sched_job)
|
||
|
{
|
||
|
return container_of(sched_job, struct v3d_bin_job, base.base);
|
||
|
}
|
||
|
|
||
|
static struct v3d_render_job *
|
||
|
to_render_job(struct drm_sched_job *sched_job)
|
||
|
{
|
||
|
return container_of(sched_job, struct v3d_render_job, base.base);
|
||
|
}
|
||
|
|
||
|
static struct v3d_tfu_job *
|
||
|
to_tfu_job(struct drm_sched_job *sched_job)
|
||
|
{
|
||
|
return container_of(sched_job, struct v3d_tfu_job, base.base);
|
||
|
}
|
||
|
|
||
|
static struct v3d_csd_job *
|
||
|
to_csd_job(struct drm_sched_job *sched_job)
|
||
|
{
|
||
|
return container_of(sched_job, struct v3d_csd_job, base.base);
|
||
|
}
|
||
|
|
||
|
static struct v3d_cpu_job *
|
||
|
to_cpu_job(struct drm_sched_job *sched_job)
|
||
|
{
|
||
|
return container_of(sched_job, struct v3d_cpu_job, base.base);
|
||
|
}
|
||
|
|
||
|
static void
|
||
|
v3d_sched_job_free(struct drm_sched_job *sched_job)
|
||
|
{
|
||
|
struct v3d_job *job = to_v3d_job(sched_job);
|
||
|
|
||
|
v3d_job_cleanup(job);
|
||
|
}
|
||
|
|
||
|
void
|
||
|
v3d_timestamp_query_info_free(struct v3d_timestamp_query_info *query_info,
|
||
|
unsigned int count)
|
||
|
{
|
||
|
if (query_info->queries) {
|
||
|
unsigned int i;
|
||
|
|
||
|
for (i = 0; i < count; i++)
|
||
|
drm_syncobj_put(query_info->queries[i].syncobj);
|
||
|
|
||
|
kvfree(query_info->queries);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void
|
||
|
v3d_performance_query_info_free(struct v3d_performance_query_info *query_info,
|
||
|
unsigned int count)
|
||
|
{
|
||
|
if (query_info->queries) {
|
||
|
unsigned int i;
|
||
|
|
||
|
for (i = 0; i < count; i++) {
|
||
|
drm_syncobj_put(query_info->queries[i].syncobj);
|
||
|
kvfree(query_info->queries[i].kperfmon_ids);
|
||
|
}
|
||
|
|
||
|
kvfree(query_info->queries);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
static void
|
||
|
v3d_cpu_job_free(struct drm_sched_job *sched_job)
|
||
|
{
|
||
|
struct v3d_cpu_job *job = to_cpu_job(sched_job);
|
||
|
|
||
|
v3d_timestamp_query_info_free(&job->timestamp_query,
|
||
|
job->timestamp_query.count);
|
||
|
|
||
|
v3d_performance_query_info_free(&job->performance_query,
|
||
|
job->performance_query.count);
|
||
|
|
||
|
v3d_job_cleanup(&job->base);
|
||
|
}
|
||
|
|
||
|
static void
|
||
|
v3d_switch_perfmon(struct v3d_dev *v3d, struct v3d_job *job)
|
||
|
{
|
||
|
if (job->perfmon != v3d->active_perfmon)
|
||
|
v3d_perfmon_stop(v3d, v3d->active_perfmon, true);
|
||
|
|
||
|
if (job->perfmon && v3d->active_perfmon != job->perfmon)
|
||
|
v3d_perfmon_start(v3d, job->perfmon);
|
||
|
}
|
||
|
|
||
|
static void
|
||
|
v3d_job_start_stats(struct v3d_job *job, enum v3d_queue queue)
|
||
|
{
|
||
|
struct v3d_dev *v3d = job->v3d;
|
||
|
struct v3d_file_priv *file = job->file->driver_priv;
|
||
|
struct v3d_stats *global_stats = &v3d->queue[queue].stats;
|
||
|
struct v3d_stats *local_stats = &file->stats[queue];
|
||
|
u64 now = local_clock();
|
||
|
unsigned long flags;
|
||
|
|
||
|
/*
|
||
|
* We only need to disable local interrupts to appease lockdep who
|
||
|
* otherwise would think v3d_job_start_stats vs v3d_stats_update has an
|
||
|
* unsafe in-irq vs no-irq-off usage problem. This is a false positive
|
||
|
* because all the locks are per queue and stats type, and all jobs are
|
||
|
* completely one at a time serialised. More specifically:
|
||
|
*
|
||
|
* 1. Locks for GPU queues are updated from interrupt handlers under a
|
||
|
* spin lock and started here with preemption disabled.
|
||
|
*
|
||
|
* 2. Locks for CPU queues are updated from the worker with preemption
|
||
|
* disabled and equally started here with preemption disabled.
|
||
|
*
|
||
|
* Therefore both are consistent.
|
||
|
*
|
||
|
* 3. Because next job can only be queued after the previous one has
|
||
|
* been signaled, and locks are per queue, there is also no scope for
|
||
|
* the start part to race with the update part.
|
||
|
*/
|
||
|
if (IS_ENABLED(CONFIG_LOCKDEP))
|
||
|
local_irq_save(flags);
|
||
|
else
|
||
|
preempt_disable();
|
||
|
|
||
|
write_seqcount_begin(&local_stats->lock);
|
||
|
local_stats->start_ns = now;
|
||
|
write_seqcount_end(&local_stats->lock);
|
||
|
|
||
|
write_seqcount_begin(&global_stats->lock);
|
||
|
global_stats->start_ns = now;
|
||
|
write_seqcount_end(&global_stats->lock);
|
||
|
|
||
|
if (IS_ENABLED(CONFIG_LOCKDEP))
|
||
|
local_irq_restore(flags);
|
||
|
else
|
||
|
preempt_enable();
|
||
|
}
|
||
|
|
||
|
static void
|
||
|
v3d_stats_update(struct v3d_stats *stats, u64 now)
|
||
|
{
|
||
|
write_seqcount_begin(&stats->lock);
|
||
|
stats->enabled_ns += now - stats->start_ns;
|
||
|
stats->jobs_completed++;
|
||
|
stats->start_ns = 0;
|
||
|
write_seqcount_end(&stats->lock);
|
||
|
}
|
||
|
|
||
|
void
|
||
|
v3d_job_update_stats(struct v3d_job *job, enum v3d_queue queue)
|
||
|
{
|
||
|
struct v3d_dev *v3d = job->v3d;
|
||
|
struct v3d_file_priv *file = job->file->driver_priv;
|
||
|
struct v3d_stats *global_stats = &v3d->queue[queue].stats;
|
||
|
struct v3d_stats *local_stats = &file->stats[queue];
|
||
|
u64 now = local_clock();
|
||
|
unsigned long flags;
|
||
|
|
||
|
/* See comment in v3d_job_start_stats() */
|
||
|
if (IS_ENABLED(CONFIG_LOCKDEP))
|
||
|
local_irq_save(flags);
|
||
|
else
|
||
|
preempt_disable();
|
||
|
|
||
|
v3d_stats_update(local_stats, now);
|
||
|
v3d_stats_update(global_stats, now);
|
||
|
|
||
|
if (IS_ENABLED(CONFIG_LOCKDEP))
|
||
|
local_irq_restore(flags);
|
||
|
else
|
||
|
preempt_enable();
|
||
|
}
|
||
|
|
||
|
static struct dma_fence *v3d_bin_job_run(struct drm_sched_job *sched_job)
|
||
|
{
|
||
|
struct v3d_bin_job *job = to_bin_job(sched_job);
|
||
|
struct v3d_dev *v3d = job->base.v3d;
|
||
|
struct drm_device *dev = &v3d->drm;
|
||
|
struct dma_fence *fence;
|
||
|
unsigned long irqflags;
|
||
|
|
||
|
if (unlikely(job->base.base.s_fence->finished.error))
|
||
|
return NULL;
|
||
|
|
||
|
/* Lock required around bin_job update vs
|
||
|
* v3d_overflow_mem_work().
|
||
|
*/
|
||
|
spin_lock_irqsave(&v3d->job_lock, irqflags);
|
||
|
v3d->bin_job = job;
|
||
|
/* Clear out the overflow allocation, so we don't
|
||
|
* reuse the overflow attached to a previous job.
|
||
|
*/
|
||
|
V3D_CORE_WRITE(0, V3D_PTB_BPOS, 0);
|
||
|
spin_unlock_irqrestore(&v3d->job_lock, irqflags);
|
||
|
|
||
|
v3d_invalidate_caches(v3d);
|
||
|
|
||
|
fence = v3d_fence_create(v3d, V3D_BIN);
|
||
|
if (IS_ERR(fence))
|
||
|
return NULL;
|
||
|
|
||
|
if (job->base.irq_fence)
|
||
|
dma_fence_put(job->base.irq_fence);
|
||
|
job->base.irq_fence = dma_fence_get(fence);
|
||
|
|
||
|
trace_v3d_submit_cl(dev, false, to_v3d_fence(fence)->seqno,
|
||
|
job->start, job->end);
|
||
|
|
||
|
v3d_job_start_stats(&job->base, V3D_BIN);
|
||
|
v3d_switch_perfmon(v3d, &job->base);
|
||
|
|
||
|
/* Set the current and end address of the control list.
|
||
|
* Writing the end register is what starts the job.
|
||
|
*/
|
||
|
if (job->qma) {
|
||
|
V3D_CORE_WRITE(0, V3D_CLE_CT0QMA, job->qma);
|
||
|
V3D_CORE_WRITE(0, V3D_CLE_CT0QMS, job->qms);
|
||
|
}
|
||
|
if (job->qts) {
|
||
|
V3D_CORE_WRITE(0, V3D_CLE_CT0QTS,
|
||
|
V3D_CLE_CT0QTS_ENABLE |
|
||
|
job->qts);
|
||
|
}
|
||
|
V3D_CORE_WRITE(0, V3D_CLE_CT0QBA, job->start);
|
||
|
V3D_CORE_WRITE(0, V3D_CLE_CT0QEA, job->end);
|
||
|
|
||
|
return fence;
|
||
|
}
|
||
|
|
||
|
static struct dma_fence *v3d_render_job_run(struct drm_sched_job *sched_job)
|
||
|
{
|
||
|
struct v3d_render_job *job = to_render_job(sched_job);
|
||
|
struct v3d_dev *v3d = job->base.v3d;
|
||
|
struct drm_device *dev = &v3d->drm;
|
||
|
struct dma_fence *fence;
|
||
|
|
||
|
if (unlikely(job->base.base.s_fence->finished.error))
|
||
|
return NULL;
|
||
|
|
||
|
v3d->render_job = job;
|
||
|
|
||
|
/* Can we avoid this flush? We need to be careful of
|
||
|
* scheduling, though -- imagine job0 rendering to texture and
|
||
|
* job1 reading, and them being executed as bin0, bin1,
|
||
|
* render0, render1, so that render1's flush at bin time
|
||
|
* wasn't enough.
|
||
|
*/
|
||
|
v3d_invalidate_caches(v3d);
|
||
|
|
||
|
fence = v3d_fence_create(v3d, V3D_RENDER);
|
||
|
if (IS_ERR(fence))
|
||
|
return NULL;
|
||
|
|
||
|
if (job->base.irq_fence)
|
||
|
dma_fence_put(job->base.irq_fence);
|
||
|
job->base.irq_fence = dma_fence_get(fence);
|
||
|
|
||
|
trace_v3d_submit_cl(dev, true, to_v3d_fence(fence)->seqno,
|
||
|
job->start, job->end);
|
||
|
|
||
|
v3d_job_start_stats(&job->base, V3D_RENDER);
|
||
|
v3d_switch_perfmon(v3d, &job->base);
|
||
|
|
||
|
/* XXX: Set the QCFG */
|
||
|
|
||
|
/* Set the current and end address of the control list.
|
||
|
* Writing the end register is what starts the job.
|
||
|
*/
|
||
|
V3D_CORE_WRITE(0, V3D_CLE_CT1QBA, job->start);
|
||
|
V3D_CORE_WRITE(0, V3D_CLE_CT1QEA, job->end);
|
||
|
|
||
|
return fence;
|
||
|
}
|
||
|
|
||
|
static struct dma_fence *
|
||
|
v3d_tfu_job_run(struct drm_sched_job *sched_job)
|
||
|
{
|
||
|
struct v3d_tfu_job *job = to_tfu_job(sched_job);
|
||
|
struct v3d_dev *v3d = job->base.v3d;
|
||
|
struct drm_device *dev = &v3d->drm;
|
||
|
struct dma_fence *fence;
|
||
|
|
||
|
fence = v3d_fence_create(v3d, V3D_TFU);
|
||
|
if (IS_ERR(fence))
|
||
|
return NULL;
|
||
|
|
||
|
v3d->tfu_job = job;
|
||
|
if (job->base.irq_fence)
|
||
|
dma_fence_put(job->base.irq_fence);
|
||
|
job->base.irq_fence = dma_fence_get(fence);
|
||
|
|
||
|
trace_v3d_submit_tfu(dev, to_v3d_fence(fence)->seqno);
|
||
|
|
||
|
v3d_job_start_stats(&job->base, V3D_TFU);
|
||
|
|
||
|
V3D_WRITE(V3D_TFU_IIA(v3d->ver), job->args.iia);
|
||
|
V3D_WRITE(V3D_TFU_IIS(v3d->ver), job->args.iis);
|
||
|
V3D_WRITE(V3D_TFU_ICA(v3d->ver), job->args.ica);
|
||
|
V3D_WRITE(V3D_TFU_IUA(v3d->ver), job->args.iua);
|
||
|
V3D_WRITE(V3D_TFU_IOA(v3d->ver), job->args.ioa);
|
||
|
if (v3d->ver >= 71)
|
||
|
V3D_WRITE(V3D_V7_TFU_IOC, job->args.v71.ioc);
|
||
|
V3D_WRITE(V3D_TFU_IOS(v3d->ver), job->args.ios);
|
||
|
V3D_WRITE(V3D_TFU_COEF0(v3d->ver), job->args.coef[0]);
|
||
|
if (v3d->ver >= 71 || (job->args.coef[0] & V3D_TFU_COEF0_USECOEF)) {
|
||
|
V3D_WRITE(V3D_TFU_COEF1(v3d->ver), job->args.coef[1]);
|
||
|
V3D_WRITE(V3D_TFU_COEF2(v3d->ver), job->args.coef[2]);
|
||
|
V3D_WRITE(V3D_TFU_COEF3(v3d->ver), job->args.coef[3]);
|
||
|
}
|
||
|
/* ICFG kicks off the job. */
|
||
|
V3D_WRITE(V3D_TFU_ICFG(v3d->ver), job->args.icfg | V3D_TFU_ICFG_IOC);
|
||
|
|
||
|
return fence;
|
||
|
}
|
||
|
|
||
|
static struct dma_fence *
|
||
|
v3d_csd_job_run(struct drm_sched_job *sched_job)
|
||
|
{
|
||
|
struct v3d_csd_job *job = to_csd_job(sched_job);
|
||
|
struct v3d_dev *v3d = job->base.v3d;
|
||
|
struct drm_device *dev = &v3d->drm;
|
||
|
struct dma_fence *fence;
|
||
|
int i, csd_cfg0_reg;
|
||
|
|
||
|
v3d->csd_job = job;
|
||
|
|
||
|
v3d_invalidate_caches(v3d);
|
||
|
|
||
|
fence = v3d_fence_create(v3d, V3D_CSD);
|
||
|
if (IS_ERR(fence))
|
||
|
return NULL;
|
||
|
|
||
|
if (job->base.irq_fence)
|
||
|
dma_fence_put(job->base.irq_fence);
|
||
|
job->base.irq_fence = dma_fence_get(fence);
|
||
|
|
||
|
trace_v3d_submit_csd(dev, to_v3d_fence(fence)->seqno);
|
||
|
|
||
|
v3d_job_start_stats(&job->base, V3D_CSD);
|
||
|
v3d_switch_perfmon(v3d, &job->base);
|
||
|
|
||
|
csd_cfg0_reg = V3D_CSD_QUEUED_CFG0(v3d->ver);
|
||
|
for (i = 1; i <= 6; i++)
|
||
|
V3D_CORE_WRITE(0, csd_cfg0_reg + 4 * i, job->args.cfg[i]);
|
||
|
|
||
|
/* Although V3D 7.1 has an eighth configuration register, we are not
|
||
|
* using it. Therefore, make sure it remains unused.
|
||
|
*
|
||
|
* XXX: Set the CFG7 register
|
||
|
*/
|
||
|
if (v3d->ver >= 71)
|
||
|
V3D_CORE_WRITE(0, V3D_V7_CSD_QUEUED_CFG7, 0);
|
||
|
|
||
|
/* CFG0 write kicks off the job. */
|
||
|
V3D_CORE_WRITE(0, csd_cfg0_reg, job->args.cfg[0]);
|
||
|
|
||
|
return fence;
|
||
|
}
|
||
|
|
||
|
static void
|
||
|
v3d_rewrite_csd_job_wg_counts_from_indirect(struct v3d_cpu_job *job)
|
||
|
{
|
||
|
struct v3d_indirect_csd_info *indirect_csd = &job->indirect_csd;
|
||
|
struct v3d_bo *bo = to_v3d_bo(job->base.bo[0]);
|
||
|
struct v3d_bo *indirect = to_v3d_bo(indirect_csd->indirect);
|
||
|
struct drm_v3d_submit_csd *args = &indirect_csd->job->args;
|
||
|
u32 *wg_counts;
|
||
|
|
||
|
v3d_get_bo_vaddr(bo);
|
||
|
v3d_get_bo_vaddr(indirect);
|
||
|
|
||
|
wg_counts = (uint32_t *)(bo->vaddr + indirect_csd->offset);
|
||
|
|
||
|
if (wg_counts[0] == 0 || wg_counts[1] == 0 || wg_counts[2] == 0)
|
||
|
return;
|
||
|
|
||
|
args->cfg[0] = wg_counts[0] << V3D_CSD_CFG012_WG_COUNT_SHIFT;
|
||
|
args->cfg[1] = wg_counts[1] << V3D_CSD_CFG012_WG_COUNT_SHIFT;
|
||
|
args->cfg[2] = wg_counts[2] << V3D_CSD_CFG012_WG_COUNT_SHIFT;
|
||
|
args->cfg[4] = DIV_ROUND_UP(indirect_csd->wg_size, 16) *
|
||
|
(wg_counts[0] * wg_counts[1] * wg_counts[2]) - 1;
|
||
|
|
||
|
for (int i = 0; i < 3; i++) {
|
||
|
/* 0xffffffff indicates that the uniform rewrite is not needed */
|
||
|
if (indirect_csd->wg_uniform_offsets[i] != 0xffffffff) {
|
||
|
u32 uniform_idx = indirect_csd->wg_uniform_offsets[i];
|
||
|
((uint32_t *)indirect->vaddr)[uniform_idx] = wg_counts[i];
|
||
|
}
|
||
|
}
|
||
|
|
||
|
v3d_put_bo_vaddr(indirect);
|
||
|
v3d_put_bo_vaddr(bo);
|
||
|
}
|
||
|
|
||
|
static void
|
||
|
v3d_timestamp_query(struct v3d_cpu_job *job)
|
||
|
{
|
||
|
struct v3d_timestamp_query_info *timestamp_query = &job->timestamp_query;
|
||
|
struct v3d_bo *bo = to_v3d_bo(job->base.bo[0]);
|
||
|
u8 *value_addr;
|
||
|
|
||
|
v3d_get_bo_vaddr(bo);
|
||
|
|
||
|
for (int i = 0; i < timestamp_query->count; i++) {
|
||
|
value_addr = ((u8 *)bo->vaddr) + timestamp_query->queries[i].offset;
|
||
|
*((u64 *)value_addr) = i == 0 ? ktime_get_ns() : 0ull;
|
||
|
|
||
|
drm_syncobj_replace_fence(timestamp_query->queries[i].syncobj,
|
||
|
job->base.done_fence);
|
||
|
}
|
||
|
|
||
|
v3d_put_bo_vaddr(bo);
|
||
|
}
|
||
|
|
||
|
static void
|
||
|
v3d_reset_timestamp_queries(struct v3d_cpu_job *job)
|
||
|
{
|
||
|
struct v3d_timestamp_query_info *timestamp_query = &job->timestamp_query;
|
||
|
struct v3d_timestamp_query *queries = timestamp_query->queries;
|
||
|
struct v3d_bo *bo = to_v3d_bo(job->base.bo[0]);
|
||
|
u8 *value_addr;
|
||
|
|
||
|
v3d_get_bo_vaddr(bo);
|
||
|
|
||
|
for (int i = 0; i < timestamp_query->count; i++) {
|
||
|
value_addr = ((u8 *)bo->vaddr) + queries[i].offset;
|
||
|
*((u64 *)value_addr) = 0;
|
||
|
|
||
|
drm_syncobj_replace_fence(queries[i].syncobj, NULL);
|
||
|
}
|
||
|
|
||
|
v3d_put_bo_vaddr(bo);
|
||
|
}
|
||
|
|
||
|
static void write_to_buffer_32(u32 *dst, unsigned int idx, u32 value)
|
||
|
{
|
||
|
dst[idx] = value;
|
||
|
}
|
||
|
|
||
|
static void write_to_buffer_64(u64 *dst, unsigned int idx, u64 value)
|
||
|
{
|
||
|
dst[idx] = value;
|
||
|
}
|
||
|
|
||
|
static void
|
||
|
write_to_buffer(void *dst, unsigned int idx, bool do_64bit, u64 value)
|
||
|
{
|
||
|
if (do_64bit)
|
||
|
write_to_buffer_64(dst, idx, value);
|
||
|
else
|
||
|
write_to_buffer_32(dst, idx, value);
|
||
|
}
|
||
|
|
||
|
static void
|
||
|
v3d_copy_query_results(struct v3d_cpu_job *job)
|
||
|
{
|
||
|
struct v3d_timestamp_query_info *timestamp_query = &job->timestamp_query;
|
||
|
struct v3d_timestamp_query *queries = timestamp_query->queries;
|
||
|
struct v3d_bo *bo = to_v3d_bo(job->base.bo[0]);
|
||
|
struct v3d_bo *timestamp = to_v3d_bo(job->base.bo[1]);
|
||
|
struct v3d_copy_query_results_info *copy = &job->copy;
|
||
|
struct dma_fence *fence;
|
||
|
u8 *query_addr;
|
||
|
bool available, write_result;
|
||
|
u8 *data;
|
||
|
int i;
|
||
|
|
||
|
v3d_get_bo_vaddr(bo);
|
||
|
v3d_get_bo_vaddr(timestamp);
|
||
|
|
||
|
data = ((u8 *)bo->vaddr) + copy->offset;
|
||
|
|
||
|
for (i = 0; i < timestamp_query->count; i++) {
|
||
|
fence = drm_syncobj_fence_get(queries[i].syncobj);
|
||
|
available = fence ? dma_fence_is_signaled(fence) : false;
|
||
|
|
||
|
write_result = available || copy->do_partial;
|
||
|
if (write_result) {
|
||
|
query_addr = ((u8 *)timestamp->vaddr) + queries[i].offset;
|
||
|
write_to_buffer(data, 0, copy->do_64bit, *((u64 *)query_addr));
|
||
|
}
|
||
|
|
||
|
if (copy->availability_bit)
|
||
|
write_to_buffer(data, 1, copy->do_64bit, available ? 1u : 0u);
|
||
|
|
||
|
data += copy->stride;
|
||
|
|
||
|
dma_fence_put(fence);
|
||
|
}
|
||
|
|
||
|
v3d_put_bo_vaddr(timestamp);
|
||
|
v3d_put_bo_vaddr(bo);
|
||
|
}
|
||
|
|
||
|
static void
|
||
|
v3d_reset_performance_queries(struct v3d_cpu_job *job)
|
||
|
{
|
||
|
struct v3d_performance_query_info *performance_query = &job->performance_query;
|
||
|
struct v3d_file_priv *v3d_priv = job->base.file->driver_priv;
|
||
|
struct v3d_dev *v3d = job->base.v3d;
|
||
|
struct v3d_perfmon *perfmon;
|
||
|
|
||
|
for (int i = 0; i < performance_query->count; i++) {
|
||
|
for (int j = 0; j < performance_query->nperfmons; j++) {
|
||
|
perfmon = v3d_perfmon_find(v3d_priv,
|
||
|
performance_query->queries[i].kperfmon_ids[j]);
|
||
|
if (!perfmon) {
|
||
|
DRM_DEBUG("Failed to find perfmon.");
|
||
|
continue;
|
||
|
}
|
||
|
|
||
|
v3d_perfmon_stop(v3d, perfmon, false);
|
||
|
|
||
|
memset(perfmon->values, 0, perfmon->ncounters * sizeof(u64));
|
||
|
|
||
|
v3d_perfmon_put(perfmon);
|
||
|
}
|
||
|
|
||
|
drm_syncobj_replace_fence(performance_query->queries[i].syncobj, NULL);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
static void
|
||
|
v3d_write_performance_query_result(struct v3d_cpu_job *job, void *data,
|
||
|
unsigned int query)
|
||
|
{
|
||
|
struct v3d_performance_query_info *performance_query =
|
||
|
&job->performance_query;
|
||
|
struct v3d_file_priv *v3d_priv = job->base.file->driver_priv;
|
||
|
struct v3d_performance_query *perf_query =
|
||
|
&performance_query->queries[query];
|
||
|
struct v3d_dev *v3d = job->base.v3d;
|
||
|
unsigned int i, j, offset;
|
||
|
|
||
|
for (i = 0, offset = 0;
|
||
|
i < performance_query->nperfmons;
|
||
|
i++, offset += DRM_V3D_MAX_PERF_COUNTERS) {
|
||
|
struct v3d_perfmon *perfmon;
|
||
|
|
||
|
perfmon = v3d_perfmon_find(v3d_priv,
|
||
|
perf_query->kperfmon_ids[i]);
|
||
|
if (!perfmon) {
|
||
|
DRM_DEBUG("Failed to find perfmon.");
|
||
|
continue;
|
||
|
}
|
||
|
|
||
|
v3d_perfmon_stop(v3d, perfmon, true);
|
||
|
|
||
|
if (job->copy.do_64bit) {
|
||
|
for (j = 0; j < perfmon->ncounters; j++)
|
||
|
write_to_buffer_64(data, offset + j,
|
||
|
perfmon->values[j]);
|
||
|
} else {
|
||
|
for (j = 0; j < perfmon->ncounters; j++)
|
||
|
write_to_buffer_32(data, offset + j,
|
||
|
perfmon->values[j]);
|
||
|
}
|
||
|
|
||
|
v3d_perfmon_put(perfmon);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
static void
|
||
|
v3d_copy_performance_query(struct v3d_cpu_job *job)
|
||
|
{
|
||
|
struct v3d_performance_query_info *performance_query = &job->performance_query;
|
||
|
struct v3d_copy_query_results_info *copy = &job->copy;
|
||
|
struct v3d_bo *bo = to_v3d_bo(job->base.bo[0]);
|
||
|
struct dma_fence *fence;
|
||
|
bool available, write_result;
|
||
|
u8 *data;
|
||
|
|
||
|
v3d_get_bo_vaddr(bo);
|
||
|
|
||
|
data = ((u8 *)bo->vaddr) + copy->offset;
|
||
|
|
||
|
for (int i = 0; i < performance_query->count; i++) {
|
||
|
fence = drm_syncobj_fence_get(performance_query->queries[i].syncobj);
|
||
|
available = fence ? dma_fence_is_signaled(fence) : false;
|
||
|
|
||
|
write_result = available || copy->do_partial;
|
||
|
if (write_result)
|
||
|
v3d_write_performance_query_result(job, data, i);
|
||
|
|
||
|
if (copy->availability_bit)
|
||
|
write_to_buffer(data, performance_query->ncounters,
|
||
|
copy->do_64bit, available ? 1u : 0u);
|
||
|
|
||
|
data += copy->stride;
|
||
|
|
||
|
dma_fence_put(fence);
|
||
|
}
|
||
|
|
||
|
v3d_put_bo_vaddr(bo);
|
||
|
}
|
||
|
|
||
|
static const v3d_cpu_job_fn cpu_job_function[] = {
|
||
|
[V3D_CPU_JOB_TYPE_INDIRECT_CSD] = v3d_rewrite_csd_job_wg_counts_from_indirect,
|
||
|
[V3D_CPU_JOB_TYPE_TIMESTAMP_QUERY] = v3d_timestamp_query,
|
||
|
[V3D_CPU_JOB_TYPE_RESET_TIMESTAMP_QUERY] = v3d_reset_timestamp_queries,
|
||
|
[V3D_CPU_JOB_TYPE_COPY_TIMESTAMP_QUERY] = v3d_copy_query_results,
|
||
|
[V3D_CPU_JOB_TYPE_RESET_PERFORMANCE_QUERY] = v3d_reset_performance_queries,
|
||
|
[V3D_CPU_JOB_TYPE_COPY_PERFORMANCE_QUERY] = v3d_copy_performance_query,
|
||
|
};
|
||
|
|
||
|
static struct dma_fence *
|
||
|
v3d_cpu_job_run(struct drm_sched_job *sched_job)
|
||
|
{
|
||
|
struct v3d_cpu_job *job = to_cpu_job(sched_job);
|
||
|
struct v3d_dev *v3d = job->base.v3d;
|
||
|
|
||
|
v3d->cpu_job = job;
|
||
|
|
||
|
if (job->job_type >= ARRAY_SIZE(cpu_job_function)) {
|
||
|
DRM_DEBUG_DRIVER("Unknown CPU job: %d\n", job->job_type);
|
||
|
return NULL;
|
||
|
}
|
||
|
|
||
|
v3d_job_start_stats(&job->base, V3D_CPU);
|
||
|
trace_v3d_cpu_job_begin(&v3d->drm, job->job_type);
|
||
|
|
||
|
cpu_job_function[job->job_type](job);
|
||
|
|
||
|
trace_v3d_cpu_job_end(&v3d->drm, job->job_type);
|
||
|
v3d_job_update_stats(&job->base, V3D_CPU);
|
||
|
|
||
|
return NULL;
|
||
|
}
|
||
|
|
||
|
static struct dma_fence *
|
||
|
v3d_cache_clean_job_run(struct drm_sched_job *sched_job)
|
||
|
{
|
||
|
struct v3d_job *job = to_v3d_job(sched_job);
|
||
|
struct v3d_dev *v3d = job->v3d;
|
||
|
|
||
|
v3d_job_start_stats(job, V3D_CACHE_CLEAN);
|
||
|
|
||
|
v3d_clean_caches(v3d);
|
||
|
|
||
|
v3d_job_update_stats(job, V3D_CACHE_CLEAN);
|
||
|
|
||
|
return NULL;
|
||
|
}
|
||
|
|
||
|
static enum drm_gpu_sched_stat
|
||
|
v3d_gpu_reset_for_timeout(struct v3d_dev *v3d, struct drm_sched_job *sched_job)
|
||
|
{
|
||
|
enum v3d_queue q;
|
||
|
|
||
|
mutex_lock(&v3d->reset_lock);
|
||
|
|
||
|
/* block scheduler */
|
||
|
for (q = 0; q < V3D_MAX_QUEUES; q++)
|
||
|
drm_sched_stop(&v3d->queue[q].sched, sched_job);
|
||
|
|
||
|
if (sched_job)
|
||
|
drm_sched_increase_karma(sched_job);
|
||
|
|
||
|
/* get the GPU back into the init state */
|
||
|
v3d_reset(v3d);
|
||
|
|
||
|
for (q = 0; q < V3D_MAX_QUEUES; q++)
|
||
|
drm_sched_resubmit_jobs(&v3d->queue[q].sched);
|
||
|
|
||
|
/* Unblock schedulers and restart their jobs. */
|
||
|
for (q = 0; q < V3D_MAX_QUEUES; q++) {
|
||
|
drm_sched_start(&v3d->queue[q].sched, 0);
|
||
|
}
|
||
|
|
||
|
mutex_unlock(&v3d->reset_lock);
|
||
|
|
||
|
return DRM_GPU_SCHED_STAT_NOMINAL;
|
||
|
}
|
||
|
|
||
|
/* If the current address or return address have changed, then the GPU
|
||
|
* has probably made progress and we should delay the reset. This
|
||
|
* could fail if the GPU got in an infinite loop in the CL, but that
|
||
|
* is pretty unlikely outside of an i-g-t testcase.
|
||
|
*/
|
||
|
static enum drm_gpu_sched_stat
|
||
|
v3d_cl_job_timedout(struct drm_sched_job *sched_job, enum v3d_queue q,
|
||
|
u32 *timedout_ctca, u32 *timedout_ctra)
|
||
|
{
|
||
|
struct v3d_job *job = to_v3d_job(sched_job);
|
||
|
struct v3d_dev *v3d = job->v3d;
|
||
|
u32 ctca = V3D_CORE_READ(0, V3D_CLE_CTNCA(q));
|
||
|
u32 ctra = V3D_CORE_READ(0, V3D_CLE_CTNRA(q));
|
||
|
|
||
|
if (*timedout_ctca != ctca || *timedout_ctra != ctra) {
|
||
|
*timedout_ctca = ctca;
|
||
|
*timedout_ctra = ctra;
|
||
|
return DRM_GPU_SCHED_STAT_NOMINAL;
|
||
|
}
|
||
|
|
||
|
return v3d_gpu_reset_for_timeout(v3d, sched_job);
|
||
|
}
|
||
|
|
||
|
static enum drm_gpu_sched_stat
|
||
|
v3d_bin_job_timedout(struct drm_sched_job *sched_job)
|
||
|
{
|
||
|
struct v3d_bin_job *job = to_bin_job(sched_job);
|
||
|
|
||
|
return v3d_cl_job_timedout(sched_job, V3D_BIN,
|
||
|
&job->timedout_ctca, &job->timedout_ctra);
|
||
|
}
|
||
|
|
||
|
static enum drm_gpu_sched_stat
|
||
|
v3d_render_job_timedout(struct drm_sched_job *sched_job)
|
||
|
{
|
||
|
struct v3d_render_job *job = to_render_job(sched_job);
|
||
|
|
||
|
return v3d_cl_job_timedout(sched_job, V3D_RENDER,
|
||
|
&job->timedout_ctca, &job->timedout_ctra);
|
||
|
}
|
||
|
|
||
|
static enum drm_gpu_sched_stat
|
||
|
v3d_generic_job_timedout(struct drm_sched_job *sched_job)
|
||
|
{
|
||
|
struct v3d_job *job = to_v3d_job(sched_job);
|
||
|
|
||
|
return v3d_gpu_reset_for_timeout(job->v3d, sched_job);
|
||
|
}
|
||
|
|
||
|
static enum drm_gpu_sched_stat
|
||
|
v3d_csd_job_timedout(struct drm_sched_job *sched_job)
|
||
|
{
|
||
|
struct v3d_csd_job *job = to_csd_job(sched_job);
|
||
|
struct v3d_dev *v3d = job->base.v3d;
|
||
|
u32 batches = V3D_CORE_READ(0, V3D_CSD_CURRENT_CFG4(v3d->ver));
|
||
|
|
||
|
/* If we've made progress, skip reset and let the timer get
|
||
|
* rearmed.
|
||
|
*/
|
||
|
if (job->timedout_batches != batches) {
|
||
|
job->timedout_batches = batches;
|
||
|
return DRM_GPU_SCHED_STAT_NOMINAL;
|
||
|
}
|
||
|
|
||
|
return v3d_gpu_reset_for_timeout(v3d, sched_job);
|
||
|
}
|
||
|
|
||
|
static const struct drm_sched_backend_ops v3d_bin_sched_ops = {
|
||
|
.run_job = v3d_bin_job_run,
|
||
|
.timedout_job = v3d_bin_job_timedout,
|
||
|
.free_job = v3d_sched_job_free,
|
||
|
};
|
||
|
|
||
|
static const struct drm_sched_backend_ops v3d_render_sched_ops = {
|
||
|
.run_job = v3d_render_job_run,
|
||
|
.timedout_job = v3d_render_job_timedout,
|
||
|
.free_job = v3d_sched_job_free,
|
||
|
};
|
||
|
|
||
|
static const struct drm_sched_backend_ops v3d_tfu_sched_ops = {
|
||
|
.run_job = v3d_tfu_job_run,
|
||
|
.timedout_job = v3d_generic_job_timedout,
|
||
|
.free_job = v3d_sched_job_free,
|
||
|
};
|
||
|
|
||
|
static const struct drm_sched_backend_ops v3d_csd_sched_ops = {
|
||
|
.run_job = v3d_csd_job_run,
|
||
|
.timedout_job = v3d_csd_job_timedout,
|
||
|
.free_job = v3d_sched_job_free
|
||
|
};
|
||
|
|
||
|
static const struct drm_sched_backend_ops v3d_cache_clean_sched_ops = {
|
||
|
.run_job = v3d_cache_clean_job_run,
|
||
|
.timedout_job = v3d_generic_job_timedout,
|
||
|
.free_job = v3d_sched_job_free
|
||
|
};
|
||
|
|
||
|
static const struct drm_sched_backend_ops v3d_cpu_sched_ops = {
|
||
|
.run_job = v3d_cpu_job_run,
|
||
|
.timedout_job = v3d_generic_job_timedout,
|
||
|
.free_job = v3d_cpu_job_free
|
||
|
};
|
||
|
|
||
|
int
|
||
|
v3d_sched_init(struct v3d_dev *v3d)
|
||
|
{
|
||
|
int hw_jobs_limit = 1;
|
||
|
int job_hang_limit = 0;
|
||
|
int hang_limit_ms = 500;
|
||
|
int ret;
|
||
|
|
||
|
ret = drm_sched_init(&v3d->queue[V3D_BIN].sched,
|
||
|
&v3d_bin_sched_ops, NULL,
|
||
|
DRM_SCHED_PRIORITY_COUNT,
|
||
|
hw_jobs_limit, job_hang_limit,
|
||
|
msecs_to_jiffies(hang_limit_ms), NULL,
|
||
|
NULL, "v3d_bin", v3d->drm.dev);
|
||
|
if (ret)
|
||
|
return ret;
|
||
|
|
||
|
ret = drm_sched_init(&v3d->queue[V3D_RENDER].sched,
|
||
|
&v3d_render_sched_ops, NULL,
|
||
|
DRM_SCHED_PRIORITY_COUNT,
|
||
|
hw_jobs_limit, job_hang_limit,
|
||
|
msecs_to_jiffies(hang_limit_ms), NULL,
|
||
|
NULL, "v3d_render", v3d->drm.dev);
|
||
|
if (ret)
|
||
|
goto fail;
|
||
|
|
||
|
ret = drm_sched_init(&v3d->queue[V3D_TFU].sched,
|
||
|
&v3d_tfu_sched_ops, NULL,
|
||
|
DRM_SCHED_PRIORITY_COUNT,
|
||
|
hw_jobs_limit, job_hang_limit,
|
||
|
msecs_to_jiffies(hang_limit_ms), NULL,
|
||
|
NULL, "v3d_tfu", v3d->drm.dev);
|
||
|
if (ret)
|
||
|
goto fail;
|
||
|
|
||
|
if (v3d_has_csd(v3d)) {
|
||
|
ret = drm_sched_init(&v3d->queue[V3D_CSD].sched,
|
||
|
&v3d_csd_sched_ops, NULL,
|
||
|
DRM_SCHED_PRIORITY_COUNT,
|
||
|
hw_jobs_limit, job_hang_limit,
|
||
|
msecs_to_jiffies(hang_limit_ms), NULL,
|
||
|
NULL, "v3d_csd", v3d->drm.dev);
|
||
|
if (ret)
|
||
|
goto fail;
|
||
|
|
||
|
ret = drm_sched_init(&v3d->queue[V3D_CACHE_CLEAN].sched,
|
||
|
&v3d_cache_clean_sched_ops, NULL,
|
||
|
DRM_SCHED_PRIORITY_COUNT,
|
||
|
hw_jobs_limit, job_hang_limit,
|
||
|
msecs_to_jiffies(hang_limit_ms), NULL,
|
||
|
NULL, "v3d_cache_clean", v3d->drm.dev);
|
||
|
if (ret)
|
||
|
goto fail;
|
||
|
}
|
||
|
|
||
|
ret = drm_sched_init(&v3d->queue[V3D_CPU].sched,
|
||
|
&v3d_cpu_sched_ops, NULL,
|
||
|
DRM_SCHED_PRIORITY_COUNT,
|
||
|
1, job_hang_limit,
|
||
|
msecs_to_jiffies(hang_limit_ms), NULL,
|
||
|
NULL, "v3d_cpu", v3d->drm.dev);
|
||
|
if (ret)
|
||
|
goto fail;
|
||
|
|
||
|
return 0;
|
||
|
|
||
|
fail:
|
||
|
v3d_sched_fini(v3d);
|
||
|
return ret;
|
||
|
}
|
||
|
|
||
|
void
|
||
|
v3d_sched_fini(struct v3d_dev *v3d)
|
||
|
{
|
||
|
enum v3d_queue q;
|
||
|
|
||
|
for (q = 0; q < V3D_MAX_QUEUES; q++) {
|
||
|
if (v3d->queue[q].sched.ready)
|
||
|
drm_sched_fini(&v3d->queue[q].sched);
|
||
|
}
|
||
|
}
|